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Bug #368
openAdd support for WiiMote
Start date:
26 Jul 2014
Due date:
% Done:
0%
Estimated time:
Severity:
03 - Medium
Description
But how to use keyboard with that? Or map mote actions with keys?
Updated by Hammel about 10 years ago
- Priority changed from Urgent to Normal
- Target version changed from 0.10.0 to 1.0 - Atreides
This requires integration of an on-screen keyboard into apps. I've decided to push this out to 1.0 and stick to using the Favi keyboard as the default input device.
Updated by Hammel over 1 year ago
- Target version changed from 1.0 - Atreides to 3.0 - Corrino
Still not sure this is necessary but might be a fun project. Hanging on to it for now.
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